Abraxas Info
Jan. 26th, 2022 06:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Jesper Fahey
Grishaverse (Books)
— BASICS —
— FIRST IMPRESSIONS —

APPEARANCE Jesper is around 6'3, very tall and thin and long-limbed. He has brown skin, brown hair, and vivid gray eyes. He has a very quick and warm smile and he is described as handsome, which he is very aware of. He also apparently "exudes pleasure" and "has perfect lips" according to Wylan. While he is only eighteen, he looks older thanks to having lived a fairly exciting life. He has a Dreg tattoo on his right forearm. He has a protection tattoo on his left arm thanks to Dean Winchester. He also has a gun on his bicep with the Wheel of Fortune symbol in the hilt and it glows. Post the AU, Jesper now has pointed Fey ears permanently.
CLOTHING Jesper likes wearing brightly colored clothing that should never actually go together, and yet he always manages to make it work. He likes looking dramatic and he enjoys being the center of attention, so he dresses to suit that. He really likes flashy coats and hats, anything that whooshes around him or looks cool. Most of the time he is in green. Jesper has two revolvers now that are always hanging at his hips.
DEMEANOR Jesper is warm, friendly, extroverted, charming, and highly energetic. He likes to chatter and he also listens attentively to other people. He has a way about him that often makes people think they've been friends for years even though they just met. He jokes and flirts and tries to make people laugh and enjoy their time with him. He literally flirts with everyone he meets, no matter what gender or age they are. He is the life of the party but gets distracted easily. There is a scattered element about him and also that he only seems to give away as much as he wants to. He can get someone's life story and they'll know just as much about him as he wants. He prefers to laugh off emotions or situations and can usually fill in the role as the comic relief or sidekick. In battle he is confident, fast, and deadly.
— SKILLS —
SHARPSHOOTER Jesper is a perfect shot. Literally. He never misses and he can pull off incredibly difficult shots with any kind of firearm. See magic below for the answer as to why. He is lethally fast with a gun too.
CONMAN Jesper's a criminal and expert liar, and he can play believable roles in order to con and distract others.
GAMBLER Jesper is an expert poker player with cards and dice and anything else that seems like a game. However, he has an inability to stop gambling, which means he inevitably begins to lose from taking more and more risks.
COMBATANT Jesper is a trained fighter as part of a lethal gang and he is good to have at your back in any fight. He's good at hand-to-hand combat and with most weapons, at least enough to stay alive.
DURAST Jesper has the Grisha ability to manipulate matter. This is most often seen in altering solids such as wood, glass, steel, silver, plants, stone, and anything similar. He can change a solid's shape, texture, or composition. He was untrained by over the months he has become much better at it. The bullet controlling ability still remains, as does his telekinesis-style matter pull. Jesper can see through illusions by feeling whether there is matter in front of him or not. His powers take on a transmutation type of look when he uses them.
— RUMORS —
- That he is a sharpshooter (he tells everyone)
- That he has magic (only some Summoned have confirmation)
- That he was in a gang back home
- That he and his gang saved the city and were actually heroes
- He's very popular with the local kids
- He sells trinkets on the street
— HAUNTS —
- Jesper stays at Mag's Inn since in exchange for helping around she lets him live there.
- He is not lazy and happily helps clean up the inn as it keeps his hands busy. You can find him sweeping, clearing dishes, tending the bar, whatever.
- At the local tavern, Jesper is there to play darts and hustles money for it.
- He is part of the Old City Hall restoration project.
- He is often found with Nadine helping her in her healing business.
— ITEMS —
- Brightly green clothing.
- Tokens from Inej
- Jesper has two revolvers that he has on him at all times.
- His guns are resting in Wheel of Fortune marked holsters that Julie got him.
- For fighting, Jesper made a tunic himself that has metal pieces all over it. He can pull those pieces off it to use as weapons with his telekinesis.
- An enamel pigeon pin that lets out a screech if you open the beak.
- A metal tube that is a mini-AC unit.
- A Bag of Holding * AC Reward
- Magnifying Glasses * AC Reward
- Inkless Quill-temporarily works
- Tote Bag & Charm
- Glow ring
- A Thornean pendant with the Wheel of Fortune symbol on it
- All his clothes pockets are secretly longer and deeper on the inside. He uses his Durast abilities to open them and store stolen or hidden items within, but anyone who puts their hand in there won't be able to get to that compartment.
— MAGIC —
- Jesper is a Durast Grisha. Details about it are above.
- His Horizon power was Expeditious Retreat, allowing him to have super speed for up to 10 minutes.
- His power gain is Supernatural Hearing. For up to 30 minutes, he can hear everything within a mile. He needs to train at this, for now it's out of control.
- His second power gain is truth detection which can be built up to forced truth.
- Jesper learned casual elemental spells to make his life easier, like wind for hot days and fire for cold nights.
— OUT OF CHARACTER —
Dee · she/her · EST · theskyisnew ·
theskyisnew